New PCGamesN Interview with Larry Cooperman of Nightdive and Demetris Giannakis, Director of Business Development and Principal Product, respectively Enhanced Blade Runner EditionHighlights Problems Which the game had to deal with during development which resulted in unfinished work being published.
As we told you in our review, “The improved version of Blade Runner simply doesn’t do it justice: the work done on the graphics is the result of boring and ruthless automation, the new interface is poor, and overall, it’s pure degradation. Compared to the ScummVM version. Here, anyone can backtrack. about it.”
“If anyone thought we sat around a table and said we were going to launch a game that didn’t live up to our Nightdive standards… that didn’t happen,” he said. Copperman To PCGamesN. Instead, the two attribute most of the blame to a combination of factors, most notably Cooperman’s desire to release the game in time to celebrate the original film’s 40th anniversary and the absence of QA staff due to Covid-19. With Giannakis taking some time to move to the other side of the country, no one wanted to stop the project.
“Anyone who knows me knows I have a strong personality,” Cooperman said, adding that if Giannakis had been available, he would have been “the one who says, ‘Hey, we’re not ready’” and avoid posting a game in a very problematic format. However, it seems that it wasn’t the only problem: the two pointed to a series of Problems caused by lack of source code From the original game and the difficulty of testing a game that relies heavily on randomness to determine what players see.
But there is also good news. The pair confirmed that another patch for Blade Runner Enhanced Edition is in the works. Nightdive plans to allow players to switch between the original and enhanced scenes, fix UI issues, and fix many of the issues the player has pointed out.
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