We delivered Mars, the experimenter
For many developers, publishing a game is like reaching the moon. KeokeN Interactive He knows it well, given that the upbringing of his first project was eventful to say the least. Funded by a closed Kickstarter campaign for Broken Headphones, Deliver Us the Moon was initially intended as an episodic game, but an incomplete launch and lukewarm reception convinced the Dutch studio to put the project back on track and re-release a year. Later. In the midst of many other space-based games, Deliver Us the Moon certainly didn’t make its mark, but the score was enough to convince KeokeN to continue his space adventure by shooting higher and farther.
As the title suggests, Deliver Us Mars leaves the moon behind and takes off toward Mars, on an adventure that promises to be even more ambitious in every aspect. At our Gamescom 2022 Tried a demo for Deliver Us MarsTake your first steps on the red planet and get an initial taste of what this sequel’s greatest ambitions are.
Journey to Mars
Ten years after the events of Deliver Us the Moon, Deliver Us Mars reminds us that Earth’s hours are numbered. “What is happening in the world with climate change has already happened in our game,” explains the narrative director. Raynor Arkenbot. “The Earth is now uninhabitable, floods are the daily regime and humanity has sent colonial ships called ARKs to Mars, with the goal of finding an alternative or solution that could save the planet.”
In Deliver Us Mars, she wears the suit of Kathy Johanson, an astronaut sent to Mars with the goal of recovering the ARK, and hopefully studies that can help revitalize Earth. Despite the enormous stakes, Deliver Us Mars isn’t just a space adventure about great themes and civilizations in danger, it tells a story More intimate storyStarring father and daughter. Through records on Mars and flashbacks, you’ll discover what happened to Cathy’s father, what is the relationship between the two and how they relate to a love of astronomy and astrology.
To tell this story in the most engaging and cinematic way, KeokeN wanted to invest in making a game with the highest production values. The Dialogues It will be fully dubbed, scenes are worked out with the actors capturing the performance, while the faces of the heroes are recreated in detail thanks to the use of pictorial analogy. The Deliver Us Mars is more ambitious than the previous chapter was evident even when you find yourself wandering from one outpost to another, or pausing for a moment to enjoy the planet.
a New climbing mechanics It allows you to control the two arms individually to pick up rock walls to move from side to side: first arm then the other, right then left. It’s a rather slow and repetitive process, but one that becomes almost zen when done on a desolate planet like Mars. Later in the demo, these climbs begin to get complicated, in some cases requiring falling and then fixing themselves to the wall again. Obviously, as in Deliver Us the Moon, we should be wary of the oxygen reserves, this time not indicated with a countdown timer but with small LEDs flashing and then disappearing on Cathy’s backpack.
As in the previous chapter, don’t expect to thwart attacks or misfortunes from aliens: the moments of exploration will alternate with different moments. environmental puzzlesMany will see Cathay switching of switches and tool use within different plants. One of the recurring puzzles is reminiscent of the laser and projector games seen in Talos Principle, where the player has to correctly direct beams of light and move objects to create obstacles or reflective surfaces. The demo ended with Cathy having access to transportation, and while we didn’t get a chance to play her, the game’s trailer confirms that there will be times when it will be necessary to drive her to other areas of Mars.
Deliver Us Mars is a more ambitious game than Deliver Us the Moon, both in terms of staging and for a variety of game situations. From driving moments to spectacular climbs, passing through environmental puzzles and cinematic scenes, the new game from KeokeN Interactive aims to tell a small and intimate story set in a space adventure where the future of humanity is determined. If a happy ending awaits us, Kathy and the development team, we’ll know next February, when the game will be released on PC, PlayStation and Xbox.
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