Unreal Engine 5.2 and an anti-stuttering system are among the improvements
Epic Games Published Unreal Engine 5.2, the new version of its engine that many three development studios have chosen to make their games, but not only. Among the novelties stand out Anti-stuttering systemwhich should fix some games, as well as the procedural content generation framework.
Unreal Engine 5.1 introduced the system PSO prefabrication Experimental performance improvement. In 5.2 the same has been improved, and the system now avoids drawing objects if the relative PSOs are not ready yet. So in case you haven’t compiled a PSO yet, there shouldn’t be any stuttering anyway.
Epic has also reduced the number of caches that must be collected by improving the logic to detect what won’t be used. Finally, the old manual spool system can be used in conjunction with the automatic one.
Now it remains to be seen when and if developers will jump to the new version of the engine, at the risk of extending development times.
Also improve the system Nanette With the addition of new options and improvements to some of the existing ones, and Lumen, with a complete overhaul of the overall lighting and occlusion of the smallest geometries, such as the ears of the characters.
For a rundown of all the new features, watch the video below:
For the rest, we remind you that Unreal Engine is a free access engine, one of the most used in the world in the field of video games and beyond. If you are interested in trying it, you can find it here
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