The Cyberpunk 2077 Launching was a mess on consoles. With reports of tough malfunctions, bugs, and poor performance on the base Xbox One And the PS4 Units, CD Projekt Red have got into damage control in an open-world RPG.
first, Offer the developer refunds Via social media (the now famous black line on a yellow background, which usually means “Bad Cyberpunk”) – the developer also released a copy of a conference call addressing issues related to the game.
Honestly, that doesn’t make the situation look better.
“After three delays, we as the board of directors were very focused on launching the game,” began co-chairman and CEO Adam Kisinski. “We have reduced the size and complexity of the issues, and ignored cues about the need for additional time to improve the game on the main last generation consoles. It was a wrong approach and contrary to our business philosophy. Moreover, during the campaign, we offered the game mostly on computers.”
CD Projekt realizes that the launch of the console has damaged its reputation among gamers, which was arguably very high after The Witcher 3, and led to a lot of goodwill before the release of Cyberpunk 2077.
“This has caused the loss of the players’ trust and the reputation that we have been building during a large portion of our lives. That is why our first steps are only focused on getting these two things back. We are focusing on fixing Cyberpunk in the latest generation of consoles.” After that, we mention the next corrections that will be released before the end of the year, with the others coming in January and February.
CD Projekt Red didn’t show gameplay for Cyberpunk 2077 on primary PS4 and Xbox One consoles prior to release – it’s Act Screenshots showcased on the upgraded PS4 Pro and Xbox One X, but that meant that game performance issues seemed to be a bad surprise to many players. Cyberpunk 2077 reaped 8 million sales Only pre-orders, with a large portion on consoles.
It is not a good look.
The parts that are most infuriating online right now are the next few clips, after asking speakers more about the game’s delays, the console version not getting enough attention, and whether the priority is not to let the game be delayed again next year.
“First – your question was about focus and why we have ignored, so to speak, the shortcomings of the current generation version. It is more about us – as we mentioned earlier – in the computer and next generation performance rather than the current generation,” said Senior Vice President Business Development, Michel Nowakowski. “We definitely haven’t taken the time to look at that.”
Nowakowski continued, this time addressing the delays, and what was the situation with relying on the game with Sony and Microsoft – this process occurs before the game is released on those platforms.
“I wouldn’t say we felt any external or internal pressure to start on the date – other than normal pressure, which is typical for any liberation. So that was not the reason. In terms of the certification process and the external actors – this is definitely on our part. I can only assume that they trusted We’ll fix things at release, and it obviously didn’t quite fit in what we had planned. “
None of this really adds up to a good excuse for why the game launches in rough condition on the base consoles. The text also touches on the effects of Covid-19 on game testing, as well as addressing why hundreds of other developers are not in the project to make a difference to the bottom line. It also indicates that players who enjoy the game on next-generation consoles, PCs and Stadia have a better experience.
Can CD Projekt properly position?
it’s a Great text to read – The developer is very sorry about how things went. There is a strong commitment to fix the game. “Unfortunately, I can’t share the cost related to the overtime, but the cost of debugging the game is irrelevant compared to what we actually spent,” Piotr Nielubowicz CFO says. “So there is no doubt – we definitely want to fix the game; we have made a promise to players and will do our best to stick to it.”
Gamers can totally get frustrated with the state the game was launched in, but it’s also disappointing that the console version of CD Projekt Red’s latest RPG game is also disappointing. It seems not provided to the reviewers Before lifting the ban on reviewing the game. This means that the game has been judged by critics on the PC version, which is not without its issues, but it’s very surprising to see when it runs smoothly (which requires powerful hardware).
We’ll wait and see how that develops – there’s a good game in light of the Cyberpunk 2077 launch issues. It’s a shame you don’t necessarily get that if you buy it on PS4 and Xbox One now.
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