Tekken 8 rebuilt from scratch for Unreal 5 engine, reveals Katsuhiro Harada –

Tekken 8 I was Redesigned from scratch toUnreal Engine 5without reusing any assets from the previous chapter: Disclosure by the producer Katsuhiro Harada During an interview with IGN on the background of TGS 2022.

It was announced during EVO 2022, that Tekken 8 will only land on current generation platforms, so PC, PS5 and Xbox Series X | order to take advantage of the most advanced technologies available today and deliver sequences that have never been this great.

“One of the reasons we’re so confident about redesigning everything is that we have a lot of veterans on the team — many of our developers have been on the series for ten years or more, and some even for twenty years,” Harada explained.

“So everyone has a deep understanding of Tekken, what makes the game great and what fans love the most, but they also know how to avoid common mistakes. Either way, no matter how experienced you are. Find the right way to replace some items with new ones.”

“If you don’t change enough, people will think that this isn’t really a new game, but an update of Tekken 7. If you change too much, you risk undoing those aspects that users have always loved in the series.”

“So, no matter how experienced you are, it is always very difficult to face such a path and no one has a ready answer.”

See also  Call of Duty, Microsoft argues UK antitrust overestimated effects of Xbox exclusive -

Maggie Benson

"Bacon trailblazer. Certified coffee maven. Zombie lover. Tv specialist. Freelance communicator."

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button