Shadow of the Tomb Raider I recently received an update that improves the graphics of the game PS5 NS Xbox Series X | s, but neither version works better? Digital Foundry’s deterministic analysis reveals this.
Capable of grossing 4.12 million copies in sales despite a slow start, Shadow of the Tomb Raider concludes with a new trilogy Lara Croft With a class developed by Eidos Montreal after the adventures of Crystal Dynamics.
The upgrade released by the development team aims to bring the game 4K NS 60 frames per second On next-gen consoles, but with some very important differences, Digital Foundry reveals.
Specifically, the update integrates the FPS Boost already available on Xbox Series X | S at a resolution of 2016p on Xbox Series X and 900p on Xbox Series S, while on PS5 the display checkpad is used to get output at 2160p even if you start at a decidedly lower value.
However, this allows the Sony console to deliver more stable performance in resolution mode, says Digital Foundry, getting closer to the 60fps goal often, which the console doesn’t achieve in a stable way.
Different talk with the 1080p performance mode, thanks to which the mode is very balanced between different platforms and never drops below 60fps, as expected.
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