the teacher Shigeru Miyamoto he asked the same during a round table on Pikmin 4How did the Pikmin series come about sell less From other Nintendo series, although it’s really fun for him. His Mario house has several highly successful series, such as Mario or Zelda, while Pikmin is among the minor hits, still managing to sell millions of copies.
Miyamoto hopes Pikmin 4 changes things and manages to sell well. According to him, it is the difference that makes the difference perceived difficulty of the titles in the series, which will also be one of the keys to the game’s identity. If it is removed, players will feel like they are not dealing with Pikmin.
Miyamoto: “There have been three games in the series so far, from Pikmin to Pikmin 3, and personally I’ve always wondered, ‘Why haven’t sales exploded, even though they’re so much fun to play?’” Why do people find it so difficult? ”
I understand that people find it more difficult because you can die. But I think the series’ strength lies in its relationship to mortality. If something is irreversible, you need to find a way to prevent unwanted things from happening. To try to prevent the Pikmin from dying, you need to practice “Dandori”. For me, that’s what makes this game so unique. I think people find the mechanics of Pikmin challenging for two reasons: the controls and the depth of the game Play. I spent a lot of time thinking about how to present these aspects as “interesting” rather than “challenging”.
We’ve been discussing how we’d like as many people as possible to play Pikmin 4, but if you haven’t gotten enough of the essence of Pikmin, we can’t live up to the expectations of those who have enjoyed the series thus far. The first game had a deeper challenge, while the second was more expansive in terms of content, and with Pikmin 3 we’re back to something akin to the first. But after thinking about it, I realized we could do both. We can keep Depth It’s the gameplay that makes Pikmin so fun, while still providing functional support for dealing with challenges related to the controls. “
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