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NVIDIA DLDSR announces new feature and filters for Marty McFly – Nerd4.life

nvidia Announced DLDSR, short for Deep Learning Dynamic Super Resolution, an AI-enhanced version of DSR that will debut with the following GameReady drivers with filters Created by Marty McFly, pseudonym of Moder Pascal Gelcher.

A few minutes after the surprise launch of the 12GB NVIDIA GeForce RTX 3080, the company has enriched its stockpile of graphics features that can be activated via control Board, in this case to get a sharper picture with the same resolution and without performance degradation.

DLDSR actually allows, as shown in the example below, to render graphics at 1620p and then perform downsampling to 1080p and render level of detail Clearly superior but without affecting frames per second.


NVIDIA DLDSR, compared to pictures

For filters made by Marty McFly, which will find a place in the next edition of GeForce ExperienceWe are talking about effects that can significantly improve image quality and provide, in combination with DLDSR, a result comparable to a remaster.

Specifically, the filters consist of ddalla SSRTGI (Screen Space Ray Traced Global Illumination), the now classic ReShade that simulates ray races; SSAO (Screen Space Ambient Occlusion), which emphasizes the display of shadows near the intersections of 3D objects; And DOF dynamic (Depth of Field), which applies a bokeh effect to a scene.

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Maggie Benson

"Bacon trailblazer. Certified coffee maven. Zombie lover. Tv specialist. Freelance communicator."

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