yesterday, Glen Scofield – Team CEO Callisto Protocol – We shared a message showing that the team was working 12-15 hours a day, 6-7 days a week to finish the game in time for release. The letter has been criticized for celebrating “crisis cultureNow, director I apologize to their own words.
with the termcrush“Intend to work much longer hours than usual, often for extended periods of time. This is not just ‘overtime’ but a systematic increase in working hours which often leads to physical or mental health problems for employees. Unfortunately a common truth in the video game world and message seems to be The authors of The Callisto Protocol really celebrate this kind of insight.
Nearby, Schofield a . shared A letter of apologywhich you can see below.
The Callisto Protocol director wrote: “Anyone who knows me knows how passionate I am about the people I work with. I previously shared a tweet about how proud I am of the commitment and hours the team puts into the project. It was a mistake. We appreciate the passion and creativity, not the long hours. I apologize to the team for expressing express my thoughts this way.”
We always talk about the Callisto protocol: CTO talked about Can be seen on Game Passbut he said that linear single-player games are not good for the service.
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