Digital Foundry Analysis –

Oddworld: Soulstorm It works well on PC and PS5, consistently keeps at 60 frames per second, but it appears to be the release PS4 The game has greats Problems From Frame rate.

To detect it isanalyzing A technology implemented by Digital Foundry, which confirms the 1440p resolution at 60 frames per second on the PlayStation 5 but also highlights some uncertainties and some shortcomings in preventing noise in the transition to the final 4K output.

However, the main disadvantages are performance On the standard PS4: There seem to be sequences that drop to 20 frames per second when the game’s physics are involved in a major way.

for him Computer There is also a nuisance a lock a 30 frames per second As far as the cinematic scenes are concerned, which works instead PlayStation 5 In 60 frames.

In the previous release of News, we spoke incorrectly about the 30fps block from the PC version even in in-game sequences: We apologize for the omission.

In addition to the completely still existing bugs and bugs, the developers of Oddworld: Soulstorm will have to solve several performance issues on PS4 with the following Updates.

For more details about the game, Free This month for PlayStation Plus subscribers who own a PS5, check out our review of Oddworld: Soulstorm.

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Maggie Benson

"Bacon trailblazer. Certified coffee maven. Zombie lover. Tv specialist. Freelance communicator."

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