Through a long report entrusted to the Bloomberg Pages, Jason Schreier has given voice to more than two dozen former CD Projekt RED developers and employees in an effort to shed light on what caused the Cyberpunk 2077’s complex launch The tenth of last December.
Graphic report metafile Very confident companyThen it ended up colliding with him Unchecked ambitions, technical problems, and unrealistic deadlines. Also talk about the staff a lot He warned of the release date, Judged by them very early on, fully aware of errors and technical problems, and above all Urged to work overtime Although it was not mandatory. There was also talk of a certain degree of marginalization within the company, with Polish developers who spoke their own language except for their international colleagues, Plus one Development began only in 2016 (Versus an advertisement released in 2012) and The 2018 demo, described as largely wrong.
A few hours ago Comment by Adam Badowsky, The head of the Polish company, who answered three different questions raised by a sinister report. First of all, Badowski sends criticisms of the “dummy demo”, stating that it’s common to bring a demo version to the show, two years before the release, that shows the game’s potential even if it isn’t taken from the final code. : “This does not mean that it is wrong. […] What the people reading your article may not know is that the games are not created in a linear fashion and only start to look like the final product a couple of months before they launch. If you look at this demo, yeah it’s different, but that’s why it says “Work in progress”. Our last game looks and plays much better than demo game“. As for the features announced and absent at launch, Padowski explains “It’s part of the creative process.” Is that Features come and go while evaluating whether or not they work, Moreover We are talking about a game that in the PC version consumed many 9 and 10. Regarding the status of console releases, CD Projekt RED takes all its responsibilities and works hard to fix issues as already reported in Video of Marcin Iwinski’s Apology.
Second, Padovsky criticized sinister methodology, Indicating that the sample he spoke with could not be considered representative of CD Projekt RED’s reality: “I spoke to 20 people, some of them are former employees, and only one person chose to remain anonymous. I wouldn’t say they are” most “of our 500 over 500 developers, she says.”
Finally, he wanted to clarify this in studio classes No marginalization has been triggered On account of international collaborators: “Everyone speaks English at meetings, and every company email and advertisement is in English – all are mandatory. The general rule is to speak English when someone is unable to speak a specific language in a conversation. However, it is normal to speak German with Germans, and Polish) With the Poles, and the Spanish with the Spaniards – There are 44 different nationalities in the study When there is no one around. We work in a multicultural environment. Yes, it is difficult to move to another country and another culture, to work and live there. But it is a global problem faced by companies around the world, and we are doing everything we can to facilitate the transition. “
Immediately Answer from Jason SchreyerWho commented on Padowski’s speech this way: “Adam, I appreciate your answer. I’m sure you know, It is a team [CD Projekt, ndr] He refused to answer my specific questions Or give an interview before publishing my article. However, if you like it, I would like to know your opinion on the topics that you did not explain here, and I would be happy to talk to you at any time.. In short, the story is far from over.
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